In preparation for the much anticipated release of Bioshock Infinite I played through my copies of Bioshock (still so awesome) and Bioshock 2 (still less awesome). Man, I can’t tell you what swimming up to that lighthouse in the opening of the first game did to my dorky little soul. That one moment enough was probably enough to get me stoked for the upcoming release.
But then I started doing some research and what I uncovered took me from stoked to completely foaming at the mouth. Here are the three reasons you should be stoked about Bioshock Infinite.
1) No More Rapture
Don’t get me wrong, I love Rapture as much as the next guy. But, to be honest, I’m pretty sick of it. True, most of what was cool in Bioshock 2 was seeing more of our beloved underwater utopia. But I’m pretty much done with it.
Thankfully so is Bioshock Infinite developer Irrational Games. For the third release in the franchise (fourth if you count System Shock…which real dorks do) players are going from under the sea to above the clouds in a new utopia (kinda) called Columbia.
This new setting is sure to do to the soul what Bioshocks 1 & 2 did to the eyes – namely disturb the shit out of it. Why, you ask?
2) The Characters Are Screwed Way the Hell Up
I’m going to throw a name out there that’s sure to end up on a “Best Video Game Villains of 2013″ list: Zachary Hale Comstock. In Bioshock Infinite Comstock decides it’s a great idea to turn a semi-realistic/American/sci-fi utopian state into a theocracy that views America’s founders as gods (sidenote: when you make a George Washington idol is it standard protocol to make the teeth wooden?). Oh, and there’s the whole white supremacy thing which is also par for the course in sunny Columbia.
Throw into this mix a leading lady that can sort of see other worlds and you’ve got yourself one screwed up setting for protagonist Booker DeWitt to blast a hole through. Speaking of which…
3) The Combat Is Awesome
So if you’re new to the First Person Shooter world Booker’s arsenal will no doubt be surprising to you. If not, it’s going to be your standard boomsticks and explosive whatsits. But what’s genuinely surprising about the combat in Bioshock Infinite is its diversity. Other recent games have tried and failed at achieving that delicate balance between intuitive and imaginative (I’m looking at you Dishonored).
But Bioshock Infinite pulls this off quite nicely. By using your female companion’s other-worldly visions you can summon objects (like bandages…which is awesome) during combat. Check out around 7:45 in the video below for the E3 demo of this particular kind of combat.
Also making a return to the series but in a slightly different way is the Plasmids system of yesteryear. Only now they’re called “Vigors” and among them is both the standard-issue abilities (flames, bolts, etc.) but also some surprising and welcome additions like the ability to summon a flock of pissed off crows to rip enemies to shreds.
So there ya have it. Setting, story, and combat. What more could you ask for? Bioshock Infinite will be released on the Xbox 360, PS3, and PC on March 26th, 2013.